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Posted at 10:46 PM | Permalink | Comments (0)
Here is a list of possible Ux and creative media producer curtesy of chatGPT
A Creative Media Producer is responsible for developing, executing, and managing the production of creative content across various media channels. They may work in television, film, advertising, or marketing, and oversee the entire production process from concept to delivery. Some possible job titles for a Creative Media Producer are:
A UX Developer is responsible for designing, testing, and implementing user-friendly interfaces for digital products or services. They work collaboratively with designers, developers, and stakeholders to create engaging and intuitive experiences for users. Some possible job titles for a UX Developer are:
Both of these roles require strong technical skills, as well as creativity and problem-solving abilities. A Creative Media Producer will need to have experience in creating multimedia content and managing projects, while a UX Developer will need to have a solid understanding of design principles and user behavior. Depending on the company, the job descriptions and requirements may vary, so it's important to research and tailor your resume and portfolio accordingly.
Posted at 04:29 PM | Permalink | Comments (0)
Technology has a large impact on all forms of education and as technology advances it is important for the education institution to grow and adjust with the new technology. In this blog I will discuses some possible changes to second level education in order to take advantage of emergent technologies.
Virtual reality
With rapid improvements in virtual reality(vr) technology I believe that schools should prepare to make use of it in certain subjects for example Biology classes would benefit greatly from having vr technology implemented into the class. Rather then students looking at diagram of a human skeleton, muscles or other organs students would be able to interact with a virtual mock up and would be able get close to the muscles and move the models limbs seeing in greater detail how they work and interact with each other.
Construction studies would benefit from vr by teacher having the ability to show students digital model houses that could be disassembled or interactive videos that allow students to see how the foundation was made and how the walls and insulation were installed.
In a similar vain to biology, agricultural science would have similar benefits from vr except that instead of a human model the virtual model would be an animal this combined with some interactive videos would effectively turn the subject into a pseudo-practical subject.
Lastly geography would also benefit from virtual reality. While this subject would get the least use out of virtual reality out of the mentioned subjects it would benefit from interactive videos and thanks to virtual reality it would be for students to have a more hands on experience with the subject.
Virtual reality is a new major technology that has the possibility to drastically reshape the way we learn things and I believe it would be a poor choice for the education industry to not take advantage of it.
Posted at 02:25 PM in Microblogging | Permalink | Comments (0)
Makermeet is a a group of people who enjoy science, tech, arts, DIY and any thing practical. they aim to teach people how to make stuff and how to improve there practical skills. Skills which they believe are not prioritized enough nor thought correctly.
“Humans do two things that make us unique from all other animals; we use tools and we tell stories. and when you make something - you’re doing both at once.”-Adam Savage
Makermeet Ireland has partnered with Kerry Architecture and will be holding a number of practical workshops at Kerry Architecture 2022 some of these workshops include construction of a number of Geodesic Domes (both small and very large), making a model town and making things with card board. While these will be present at Kerry Architecture 2022 you are also able to hire out a series of different workshops. These range from origami to coding, carpentry to stop motion. Teachers are also able to get advice on practical project/ideas and where to get materials for them.
Makermeet Ireland was founded on the 29th of July 2019 by Chris Reina and Hassan Dabbagh.
Posted at 03:18 PM in Microblogging | Permalink | Comments (0)
CESI (Computer Education Society of Ireland) was founded in 1973 with the aim of promoting the use of computers and technology in education. In its early years, CESI focused on organizing events and activities to raise awareness about the potential of computer technology for teaching and learning.
In 1973, computers were still a relatively new technology and were not yet widely used in Irish schools. However, there were some pioneering efforts to introduce computers into the Irish education system around that time.
For example, in 1971, the National Institute for Higher Education (NIHE) in Dublin purchased a DEC PDP-8 minicomputer, which was one of the first affordable computers that could be used for educational purposes. This computer was used to teach computer programming to NIHE students and staff, and it also formed the basis for the first computer course in the country, which was offered in 1972.
In addition, a few private schools in Ireland, such as the Terenure College in Dublin, also experimented with computers in the early 1970s. Terenure College reportedly purchased an IBM 360 mainframe computer in 1971 and used it to teach computer programming and data processing to a small group of students.
Overall, while computers were not yet widely used in Irish schools in 1973, there were a few pioneering efforts to introduce this new technology into the country's education system. The Computer Education Society of Ireland (CESI), which was founded in 1973, played a key role in promoting the use of computers in education and advocating for the integration of computers into Irish schools.
CESI also played a key role in advocating for the introduction of computer education in Irish schools. In the 1970s and 1980s, CESI lobbied the government to make computer education a mandatory part of the school curriculum, and it provided support and training for teachers to help them incorporate computers into their teaching practices.
Posted at 04:35 PM in Journal | Permalink | Comments (0)
Here is an airtable view from the youth media tam of Ireland
Posted at 02:17 PM in Airtable | Permalink | Comments (0)
Chat GPT's opinion
There are several strategies you can use to learn faster:
Active learning: actively engaging with the material you are trying to learn can help you retain information more effectively. This can involve taking notes, summarizing key points, or creating study aids like flashcards.
Spaced repetition: spacing out your learning over time, rather than cramming all at once, can help you retain information better. Try breaking up your study sessions into smaller, more frequent sessions.
Practice and repetition: practice is key to learning new skills. Repeating a task or skill over and over can help you build muscle memory and increase your speed and accuracy.
Visual aids: using visual aids like diagrams, graphs, and charts can help you understand complex concepts more quickly.
Get enough rest: sleep is crucial for memory consolidation and learning. Make sure to get enough rest and avoid pulling all-nighters, which can actually be counterproductive.
Eliminate distractions: when you're trying to learn, it's important to eliminate distractions like social media, TV, and other distractions. Find a quiet, distraction-free place to study and focus your attention on the task at hand.
By using these strategies, you can help yourself learn faster and more effectively.
While a number of the above answers are good advice I personally find a number of them to be less useful then others for example number 6 says to get ride of distractions such as your phone/ social media while this is good advice i personally find it easier to study something while listening to an audiobook or podcast.
Posted at 01:37 PM in Journal | Permalink | Comments (0)
place holder
Posted at 04:17 PM in Airtable, Journal, Publishing | Permalink | Comments (0)
My name is Sean Keane and I a student in Clonmel Technological University of Shannon, I am studying creative multimedia and in my spare time I am an aspiring artist that enjoys digital drawing and painting Warhammer and BattleTech models in my spare time while not in college.
My current work is mostly fan art of characters from video games and anime with a few original pieces as well, I post most of my work on twitter. I hope to be able to improve my ability to draw. I aspire to one day be able to draw at a professional level and be able to at (least partially) earn a living from my art
Posted at 04:16 PM in About me | Permalink | Comments (0)